Target Type |
Required Hits |
Paper |
Two hits per target
on any scoring zone unless otherwise specified. |
Reactive Targets |
Reactive targets must fall, be activated, or be ruled activated by the RO. |
Non-reactive
Steel Targets |
Specified number of
hits. ROs will call all hits on non-reactive steel. |
Penalty |
Value (s) |
Description |
A
Zone |
0 |
Hit to any A zone on
a paper target. |
B
Zone |
0.5 |
Hit to the B zone on
a paper target. |
C
Zone |
2 |
Hit to the C zone on
a paper target. |
D
Zone |
3 |
Hit to the D zone on
a paper target. |
Miss |
5 |
Assessed per
insufficient hit on all targets. |
Failure
to Neutralize (FTN) |
5 |
Failure to place at
least one scoring hit on any target, assessed in
addition to miss penalties. |
No
Shoot |
15 |
Assessed per hit on
a designated no shoot target |
Leaving
Shooting Area |
15 |
Leaving a shooting
area and reentering at another location in order to
reduce time or gain a competitive advantage. This
penalty does not apply to movement between isolated
shooting areas or movement specifically allowed in the
written stage briefing. |
Enhanced
Miss Penalty |
Variable |
Enhanced miss
penalties are specified in the written stage briefing
for specific targets. These penalties are typically
applied to long range or particularly challenging
targets to deter deliberate avoidance. |